Stellatum – PS4 Review

Stellatum is the latest addition to the PS4’s large roster of shoot ’em ups and comes to us by way of Satur Games. As ever, the plot is paper thin in these sort of games but involves you facing off with different races of aliens, all of whom coming in large numbers while, on the console ports at least, you’ll just be on your own.

This is a hybrid of two types of shoot ’em up: twin-stick and vertically-scrolling. That is to say that as the background scrolls down below you, you’ll be using the typical left stick move, right stick aim control system of a twin-stick shooter. If you didn’t have the scrolling background, it’d just be an arena shooter but where all the enemies emerge from the top.

The game doesn’t make a great first impression and that’s something that you do need to work through if you want to get to the good stuff. When you start your ship’s armaments are weedy and the game’s visual style, while being very detailed, isn’t exactly exciting. There’s a lot of grey in there and the tiny ships, and tinier bullets, seem very flat as if they aren’t related to the backdrop at all. Which they aren’t and so it can feel a bit like playing an Adobe Flash game at times.

And then you’ve got the controls which are inertia-heavy and make the game feel a bit like Asteroids, albeit without the rotate and thrust control system. So initially it does feel a bit like you’re floating around shooting pixel-sized bullets at large armies of enemies. At which point the game commits another sin.

Aside from the fact that you have to press/hold  to shoot (something I hate in twin-stick games), your gun also heats up. Given how many enemies are on-screen and the fact that gun cooldowns have no place in good shoot ’em ups, Stellatum did its best to give me a bad first impression.

So, in my first few hours with this game I wasn’t really feeling it at all but then something clicked and that’s thanks to the game’s upgrade system. Now before I start heaping praise on it, even this part of the game gives a bad first impression as well.

You upgrade guns by first earning blueprints (which are given out for beating main story levels) and then constructing them using components which are either found in space or bought using “materia” which are shiny dots that enemies drop when they are destroyed. It’s a slightly long-winded system, not helped by the confusing controls that the upgrading screen uses.

Also, given that the blueprint drops aren’t random and that most of the time there’s a very clear indication of which ones are good and which aren’t, the overcomplicated nature of the upgrade system is puzzling, especially as you’re never short of components or the materia to make them.  It’s as though the risk vs. reward mechanic isn’t quite right.

BUT. When you start applying the upgrades and beefing up your arsenal, the game gets exciting. Swooping inbetween, and around, large volleys of alien gunfire, and I do mean large as the screen is often full of bullets, while returning fire with a three weapon combination of lasers, missiles and conventional guns is genuinely great.  This is especially true when you get a good combination of weapons that do the damage but also have a bit of visual oomph to them.  It often comes down to your powerful barrage of firepower going up against theirs and, given that you can destroy their bullets with yours, it all becomes very dynamic.

The problem is that it takes a while to get to that point but when you do, Stellatum is great fun and each new upgrade has a promise of being something quite exciting. Sure, you’ll still be ignoring the ones that don’t offer anything useful but it is enjoyable to experiment with the new tech.

There is a lot of game here though. Each level lasts a few minutes and there are around eighty of them, including side missions (which annoyingly don’t yield blueprints). Arguably for an arcade style shooter this is too long but this is a deeper type of shoot ’em up and so it’s less of a problem and at least the trophies aren’t asking you to 1CC the whole thing or anything like that.  There is a good chance that you (yes, you) might be put off by the game’s opening hours and you might get bored by the time you finish all eighty but we’re loving it.  It definitely took a while to get there but many hours in, this is the shoot ’em up that Stellatum should have been from the very start.

7 Overall
+ Some really fun weapons to play with
+ Detailed visuals
+ Lots of action
- Takes a while to get interesting
- The interface for the upgrading screen is pretty bad
- Arguably too long
Stellatum ends up being a very dynamic and surprising deep hybrid of twin-stick and vertically-scrolling shoot 'em ups but it does take a while to get into gear and those early hours may put off some players before the action ramps up. Stick with it though because there's a very good game in here.

About Richie

Rich is the editor of PlayStation Country. He likes his games lemony and low-budget with a lot of charm. This isn't his photo. That'll be Rik Mayall.

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